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TetrisBot

A small experiment that tries to stack tetrominoes in the best possible way.

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RetroCube

RetroCube is a retro game console I built using a Raspberry Pi and an old broken GameCube.

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Christmas Dance

Have a small dance this christmas and rock into the new year!

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Riff A Week

I’ve written and produced 52 tracks in a little more than a year.

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Fireflies

A musical Christmas card featuring a lot of little fireflies.

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Downhill Tubing

The 2012 Christmas game! Slide down the hill in an inflatable tube and collect as much coins as you can!

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Spiral Drawings

This is a tool I created for fun to see how I could use a spiral to draw a picture.

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All we need is lights

This is a game I created for christmas 2011.

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Minecraft Map Viewer

A small Air application to render worlds generated in Minecraft.

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Professionals 3: Comfort Crisis

This is a game that I’ve been working on for quite a while. As a programmer at Ranj Serious Games it was my responsibility to build this game in the PushButton Engine using our own isometric engine.

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Hey Honey

This year I participated in the Global Game Jam in Holland. My team came up with this nice game which features pretty flowers and a bee!

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Guitar Carols

Christmas is finally here! This is another relatively small game inspired by the Guitar Hero series, all done in Flash.

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Pinball Game

Actually, the title is ‘Super Glow In The Dark Air Pinball Breakout Deluxe’ but that wouldn’t fit in the titlebox. Anyway, this was one of the first ‘bigger’ games I did. One of the key features is my first take on a small physics engine. It is pretty solid, and even though it’s written in ActionScript 2.0 it still performs quite well.

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3D ‘Engine’

Trying to take my first steps in building a 3D engine. The performance of this little experiment is not something to be proud of, but it was not my intention to create a full-blown 3D engine.¬† I’ll leave that to the professionals.

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Midi Parsing

This is a small project I did to prove that midi can be played in Flash. The MIDI file you select is being parsed into individual events. All events trigger sounds that are generated at runtime.

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