I was wondering when Adobe would add full 3D support to the Flash player, so I was not very surprised to see the first demo videos of Flash ‘Molehill‘ a little while ago. Needless to say, I’m impressed. Especially the fact that many 3D engines already support Molehill is rather interesting. Looks like Adobe worked pretty closely with the 3D engine developers.
Personally, I can’t wait to get my hands on this new version and start experimenting a little bit. I am a little bit afraid the low-level programming might scare me off, but we’ll see. In the meanwhile, have a look at the impressive demo from the Away3D team:
It’s done! I’ve got a website again. Maybe I can be one of the big guys now. After a couple of years of inactivity around my site I can finally announce that I’ll try to start blogging again. This time I’m focused on writing about things I do for fun and for a living. Most of the stuff you’ll find here is about my work as a (Flash) programmer. I’ll try to share my knowledge with you as I hope to find interesting solutions, build cool games or just mess around with Flash.
this.example = true; trace("A nice piece of code I've written to test the syntax highlighter"); }
This is a game that I’ve been working on for quite a while. As a programmer at Ranj Serious Games it was my responsibility to build this game in the PushButton Engine using our own isometric engine.
This year I participated in the Global Game Jam in Holland. My team came up with this nice game which features pretty flowers and a bee!
Christmas is finally here! This is another relatively small game inspired by the Guitar Hero series, all done in Flash.
Actually, the title is ‘Super Glow In The Dark Air Pinball Breakout Deluxe’ but that wouldn’t fit in the titlebox. Anyway, this was one of the first ‘bigger’ games I did. One of the key features is my first take on a small physics engine. It is pretty solid, and even though it’s written in ActionScript 2.0 it still performs quite well.
Trying to take my first steps in building a 3D engine. The performance of this little experiment is not something to be proud of, but it was not my intention to create a full-blown 3D engine. I’ll leave that to the professionals.
This is a small project I did to prove that midi can be played in Flash. The MIDI file you select is being parsed into individual events. All events trigger sounds that are generated at runtime.